PENERAPAN MODEL NATURAL LANGUAGE PROCESSING UNTUK INTERAKSI NON PLAYABLE CHARACTER PADA GAME SIMULASI KEBUN BINATANG JURAGAN FAUNA

Aldi Rusdi, . (2024) PENERAPAN MODEL NATURAL LANGUAGE PROCESSING UNTUK INTERAKSI NON PLAYABLE CHARACTER PADA GAME SIMULASI KEBUN BINATANG JURAGAN FAUNA. Skripsi thesis, Universitas Pembangunan Nasional Veteran Jakarta.

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Abstract

Interaction in simulation games is a crucial element that affects the user experience. One of the main aspects of enhancing user interaction in a game is having responsive and realistic Non-Playable Characters (NPCs). In this context, game developers can implement Natural Language Processing (NLP) models to improve interactions between players and NPCs. This research discusses the methods of applying NLP in the zoo simulation game "Juragan Fauna," including language understanding, response generation, and NPC character adaptation based on player input. The research also explores the potential positive impacts, such as enriched storytelling and increased game appeal. Through this research, it is demonstrated that NLP models can significantly improve the quality of in-game dialogue, making it more interactive, with an accuracy rate of 80% and an average response duration of 0.9613991 seconds.

Item Type: Thesis (Skripsi)
Additional Information: [No Panggil : 2010511103] [Pembimbing 1 : Musthofa Galih Pradana] [Pembimbing 2 : Nurul Afifah Arifuddin] [Penguji 1 : Theresia Wati] [Penguji 2 : Nur Hafifah Matondang]
Uncontrolled Keywords: Natural Language Processing, Simulation Game, Non-Playable Character
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > Program Studi Informatika (S1)
Depositing User: ALDI RUSDI
Date Deposited: 23 Aug 2024 07:50
Last Modified: 23 Aug 2024 07:50
URI: http://repository.upnvj.ac.id/id/eprint/30871

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