Ridhan Fadhlil Wafi, . (2026) PENERAPAN BERT UNTUK PEMBENTUKAN BEATMAP OTOMATIS PADA GAME MUSIK. Skripsi thesis, Universitas Pembangunan Nasional Veteran Jakarta.
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Abstract
This study designs and implements an automatic beatmap generation pipeline using a CNN-Transformer Encoder approach inspired by BERT, integrated into a Unity WebGL-based music game called BeatNusa. Audio is processed into log-mel spectrograms, extracted using CNN, and then processed by a Transformer Encoder to predict note events and lanes, which are stored in JSON format for gameplay integration. The system is also supported by a FastAPI backend and MySQL database to manage audio uploads, song metadata, beatmap storage, and data retrieval by Unity WebGL. The results show that the model achieved a best F1-score of 0.6840 and a lane accuracy of 0.8675, while user testing produced an average SUS score of 77.67. Based on these results, BeatNusa is feasible as a music game prototype with automatic beatmap generation and has potential as an interactive medium for introducing regional songs.
| Item Type: | Thesis (Skripsi) |
|---|---|
| Additional Information: | [No. Panggil : 2210511118] [Pembimbing 1 : Noor Falih] [Pembimbing 2 : I Wayan Rangga Pinastawa] [Penguji 1 : Jayanta] [Penguji 2 : Ichsan Mardani] |
| Uncontrolled Keywords: | Automatic Beatmap, BERT, CNN, Music Game, Unity WebGL |
| Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software |
| Divisions: | Fakultas Ilmu Komputer > Program Studi Informatika (S1) |
| Depositing User: | RIDHAN FADHLIL WAFI |
| Date Deposited: | 28 Jul 2026 03:18 |
| Last Modified: | 28 Jul 2026 03:18 |
| URI: | http://repository.upnvj.ac.id/id/eprint/50647 |
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