Haykal Gibran Hakim, . (2024) PENERAPAN ALGORITMA FAST UNTUK RANCANG BANGUN APLIKASI AUGMENTED REALITY SEBAGAI MEDIA INFORMASI KAMPUS LIMO UPNVJ. Skripsi thesis, Universitas Pembangunan Nasional Veteran Jakarta.
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Abstract
This study developed an Augmented Reality (AR) application for interactive introduction to the Limo Campus of UPN "Veteran" Jakarta. The application uses AR to integrate 3D objects into the real world through an Android device camera, enabling a deeper exploration of the campus. Utilizing the FAST Corner Detection method, the app leverages the brightness levels of 2D image objects as markers, ensuring accurate feature detection. The results show that this application effectively aids new students in understanding campus building structures and facilities and has potential as a promotional tool for prospective partners. The app also reduces the use of printed resources, supporting a more eco-friendly environment. The advantages of the app include an attractive interface and informative building descriptions, though dependency on markers is a drawback. The implementation of the SDLC method shows that the app successfully meets its design and enhances user satisfaction. The app's performance depends on the smartphone specifications, with high-capacity devices providing faster and more accurate responses.
Item Type: | Thesis (Skripsi) |
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Additional Information: | [No.Panggil: 2010511105] [Pembimbing 1: Indra Permana Solihin] [Pembimbing 2: Nurul Afifah Arifuddin] [Penguji 1: Ridwan Raafi'udin] [Penguji 2: Muhammad Adrezo] |
Uncontrolled Keywords: | Augmented Reality, 3D Object, SDLC, Marker |
Subjects: | Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
Divisions: | Fakultas Ilmu Komputer > Program Studi Informatika (S1) |
Depositing User: | HAYKAL GIBRAN HAKIM |
Date Deposited: | 05 Sep 2024 07:39 |
Last Modified: | 05 Sep 2024 07:39 |
URI: | http://repository.upnvj.ac.id/id/eprint/31589 |
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